E-commerce on the rise – Players lose
Shopping Product Reviews

E-commerce on the rise – Players lose

E-commerce is on the rise all over the world, with pay per click, affiliate marketing and paid blogging on the rise, thousands of venture money companies have opened up to those with the ability to make money online. With the growth of mmorpgs like World Of Warcraft, Eve Online, and Guild Wars on the rise, many gamers have found themselves amassing a great deal of digital wealth, many gamers could easily make a reasonable income from their digital assets, however due to the license agreements. that games have this opportunity is denied.

While the specific wording may change from game to game, the general technicality seems to be that the game developer himself has possession of the digital goods, be it items or currency, and therefore cannot be sold out loud by the player. .

This can be seen as nothing more than an attempt to restrict players’ ability to earn money from their hobby, as it begs the question “who really owns this?” You can buy a game, pay for a subscription, create YOUR own character, but somehow none. what does it belong to you? So what exactly do players pay? The most expensive and elaborate rental form in history?

Many companies argue that allowing gamers to sell their digital wealth would be unfair to everyone who plays, this is a statement I tend to disagree with. And I think for anyone it’s pretty simple why, when someone is paying $20 of real currency for $100 of in-game currency, who’s losing? The person who plays the game and paid NOTHING for it? Or the person who just shelled out the money?

Game companies need to recognize that the supply and demand for digital items often far outstrips their actual in-game wealth and people are willing to pay cash for it willingly and don’t see it as a crime. If the game developers understood this, they could come up with a system that allows players to donate their in-game currency or digital items in exchange for cash, thus moderating the services.

One thing is clear, as more and more people go online, the demand for gamers to be able to sell their products and their currency becomes stronger and stronger and developers need to take action either by handling the sales or giving the power to the people by changing license agreements.

E-commerce is on the rise but the players are losing out, digital distribution has become a primary method for content distribution from movies, mps, books, games and more so it seems only logical that the sale and distribution of products within the game. .

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